Realms of EldermyrField Guide
Field GuideThe Loot System
How the realm pays

The Loot System

Tier odds, damage share, and a table of all 231 droppable things with the chance on each one.

3 words for bosses, and they are the game’s own. a Lair Boss, a World Boss, a Pinnacle Boss, in that order, from the one guarding a dungeon floor to the one at the top of the realm. A tougher version of an ordinary foe is an Elite and is not a boss at all. Where a table below says Other bosses, it means any of the 3 without a drop table of its own.

The system

How a drop is decided

Every foe carries its own list of things it can drop. When it dies, each thing on the list gets its own roll, so one kill can pay two or three at once, and a dry kill owes you nothing about the next: the realm never softens the odds, which means the odds you see here are the odds you always have.

An item’s stats are fixed the moment it drops. A Legendary that falls from a kill rolls one extra gift on the way down (the rarer the gift, the stronger: Fire, Frost, Poison, Shock, Lifesteal, Crit, Berserker and Evasion), and wears it in its name, so a Dreadforged Cleaver of Fire is a Dreadforged Cleaver that got lucky twice. Armour you find in a chest or a cache can come enchanted too, and that is a separate roll from this one.

The ladder

Tier odds

What you kill sets how high its drops can climb, and how low. Per-item chances by the killer’s tier.

KillerWhat it can pay CommonUncommon RareEpicLegendary
Basic foeWild and dungeon rank-and-file1 in 240kills1 in 1,200kills
EliteAn affixed, tougher version of any foe1 in 100kills1 in 500kills
Other bossesAny boss with no drop table of its ownnever below Rare · see each boss
Named bossesThe ones with a page of their own, and a table of their ownnever below Rare · see each boss

Each figure is the chance per item entry, per kill, before your damage share.

The ceilings. No single Epic falls better than 1 in 12 from one kill, and no single Legendary, signature piece, relic or unique better than 1 in 25. They hold everywhere, however deep the fight.

Every item

The drop table

Every item the realm can drop, what drops it, and the chance of that exact piece falling from one kill. Each figure is the whole chance.

Two things decide what is on the table. Your level, or the floor you are standing on underground, picks the band. What you killed picks how high the rarity can climb.

  • Every figure is for a hero who did all the damage. In a group they scale by your share of the kill, per hero.
  • Beat one again and it pays better than the first time. These are first-kill odds.
  • Pinnacle Bosses pay gear 8 levels above you. The Drowned Archivist always pays from the Abyss.
  • A plain Legendary that falls from a kill rolls one extra bonus on the way down and puts it in the name, so a Dreadforged Cleaver of Fire is the Dreadforged Cleaver row. Signatures, relics and pattern weapons come exactly as you see them.
ItemRarityTypeWhat it givesNeedsWhere it drops, and how often
The ValeLevel 1 to 4
Ash Staff Common Magic weapon 8 damage No requirement
Copper Bow Common Ranged weapon 12 damage No requirement
Copper Dagger Common Melee weapon, thrown 10 damage No requirement
Copper Sword Common Melee weapon 16 damage No requirement
Hazel Staff Common Magic weapon 15 damage Magic proficiency 2
Iron Bow Common Ranged weapon 17 damage Ranged proficiency 2
Iron Dagger Common Melee weapon, thrown 17 damage Melee proficiency 2
Iron Sword Common Melee weapon 27 damage Melee proficiency 2
Olivewood Rod Common Magic weapon 22 damage No requirement
Willow Rod Common Magic weapon 28 damage Magic proficiency 2
Boarhide Light Armor Common Armor 5 Defense Lv 2
Copper Heavy Armor Common Armor 3 Defense Lv 1
Homespun Robe Common Armor 2 Defense Lv 1
Iron Heavy Armor Common Armor 4 Defense Lv 2
Leather Light Armor Common Armor 3 Defense Lv 1
Linen Robe Common Armor 4 Defense Lv 2
The MarchesLevel 5 to 11
Blackthorn Staffat any level Uncommon Magic weapon 35 damage Magic proficiency 4
Rowan Rodat any level Uncommon Magic weapon 46 damage Magic proficiency 4
Watchsteel Bowat any level Uncommon Ranged weapon 33 damage Ranged proficiency 4
Watchsteel Daggerat any level Uncommon Melee weapon, thrown 39 damage Melee proficiency 4
Watchsteel Swordat any level Uncommon Melee weapon 61 damage Melee proficiency 4
Sailcloth Robeat any level Uncommon Armor 7 Defense Lv 5
Studded Light Armorat any level Uncommon Armor 10 Defense Lv 5
Watchsteel Heavy Armorat any level Uncommon Armor 8 Defense Lv 5
Cedar Rod Common Magic weapon 40 damage Magic proficiency 3
Ironwood Staff Common Magic weapon 28 damage Magic proficiency 3
Steel Bow Common Ranged weapon 27 damage Ranged proficiency 3
Steel Dagger Common Melee weapon, thrown 31 damage Melee proficiency 3
Steel Sword Common Melee weapon 49 damage Melee proficiency 3
Damask Robe Common Armor 6 Defense Lv 4
Houndhide Light Armor Common Armor 8 Defense Lv 4
Steel Heavy Armor Common Armor 7 Defense Lv 4
The ReachLevel 12 to 20
Bone Staff Uncommon Magic weapon 49 damage Magic proficiency 5
Boxwood Rod Uncommon Magic weapon 59 damage Magic proficiency 5
Hexeye Rod Uncommon Magic weapon 65 damage Magic proficiency 6
Hexiron Bow Uncommon Ranged weapon 48 damage Ranged proficiency 6
Hexiron Dagger Uncommon Melee weapon, thrown 60 damage Melee proficiency 6
Hexiron Sword Uncommon Melee weapon 94 damage Melee proficiency 6
Hexwood Staff Uncommon Magic weapon 55 damage Magic proficiency 6
Reachsilver Bow Uncommon Ranged weapon 43 damage Ranged proficiency 5
Reachsilver Dagger Uncommon Melee weapon, thrown 53 damage Melee proficiency 5
Reachsilver Sword Uncommon Melee weapon 83 damage Melee proficiency 5
Batwing Light Armor Uncommon Armor 14 Defense Lv 6
Brocade Robe Uncommon Armor 10 Defense Lv 7
Hexiron Heavy Armor Uncommon Armor 12 Defense Lv 7
Reachsilver Heavy Armor Uncommon Armor 11 Defense Lv 6
Snakeskin Light Armor Uncommon Armor 15 Defense Lv 7
Votivewool Robe Uncommon Armor 9 Defense Lv 6
The FrontierLevel 21 to 32
Bannerwood Staffat any level Rare Magic weapon 69 damage Magic proficiency 7
Barrowskull Rodat any level Rare Magic weapon 77 damage Magic proficiency 7
Dragonscale Bowat any level Rare Ranged weapon 63 damage Ranged proficiency 8
Dragonscale Daggerat any level Rare Melee weapon, thrown 81 damage Melee proficiency 8
Dragonscale Swordat any level Rare Melee weapon 127 damage Melee proficiency 8
Legionbronze Bowat any level Rare Ranged weapon 58 damage Ranged proficiency 7
Legionbronze Daggerat any level Rare Melee weapon, thrown 74 damage Melee proficiency 7
Legionbronze Swordat any level Rare Melee weapon 116 damage Melee proficiency 7
Wyrmbone Staffat any level Rare Magic weapon 76 damage Magic proficiency 8
Wyrmfang Rodat any level Rare Magic weapon 83 damage Magic proficiency 8
Bannercloth Robeat any level Rare Armor 13 Defense Lv 9
Dragonscale Heavy Armorat any level Rare Armor 16 Defense Lv 10
Legionbronze Heavy Armorat any level Rare Armor 15 Defense Lv 9
Warhide Light Armorat any level Rare Armor 19 Defense Lv 9
Wyrmhide Light Armorat any level Rare Armor 20 Defense Lv 10
Wyrmsilk Robeat any level Rare Armor 14 Defense Lv 10
The WastesLevel 33 to 49
Cinderbone Staffat any level Epic Magic weapon 103 damage Magic proficiency 10
Cinderiron Bowat any level Epic Ranged weapon 84 damage Ranged proficiency 10
Cinderiron Daggerat any level Epic Melee weapon, thrown 110 damage Melee proficiency 10
Cinderiron Swordat any level Epic Melee weapon 172 damage Melee proficiency 10
Cinderskull Rodat any level Epic Magic weapon 107 damage Magic proficiency 10
Ashhide Light Armorat any level Epic Armor 22 Defense Lv 14
Ashlinen Robeat any level Epic Armor 15 Defense Lv 14
Cinderiron Heavy Armorat any level Epic Armor 21 Defense Lv 14
Emberbrass Bow Rare Ranged weapon 79 damage Ranged proficiency 9
Emberbrass Dagger Rare Melee weapon, thrown 103 damage Melee proficiency 9
Emberbrass Sword Rare Melee weapon 161 damage Melee proficiency 9
Emberhorn Rod Rare Magic weapon 101 damage Magic proficiency 9
Emberwood Staff Rare Magic weapon 96 damage Magic proficiency 9
Emberbrass Heavy Armor Rare Armor 20 Defense Lv 13
Emberhide Light Armor Rare Armor 22 Defense Lv 13
Emberweave Robe Rare Armor 15 Defense Lv 13
The DeepLevel 50 to 74
Abyssal Bow Epic Ranged weapon 50 damage Ranged proficiency 12
Abyssal Dagger Epic Melee weapon, thrown 131 damage Melee proficiency 12
Abyssal Sword Epic Melee weapon 205 damage Melee proficiency 12
Broodfang Rod Epic Magic weapon 120 damage Magic proficiency 11
Drownskull Rod Epic Magic weapon 126 damage Magic proficiency 12
Drownsteel Bow Epic Ranged weapon 94 damage Ranged proficiency 11
Drownsteel Dagger Epic Melee weapon, thrown 124 damage Melee proficiency 11
Drownsteel Sword Epic Melee weapon 194 damage Melee proficiency 11
Drownwood Staff Epic Magic weapon 116 damage Magic proficiency 11
Voidglass Staff Epic Magic weapon 123 damage Magic proficiency 12
Abyssal Heavy Armor Epic Armor 25 Defense Lv 16
Broodsilk Robe Epic Armor 15 Defense Lv 15
Drownsteel Heavy Armor Epic Armor 24 Defense Lv 15
Empyrean Robe Epic Armor 15 Defense Lv 16
Serpentscale Light Armor Epic Armor 22 Defense Lv 15
Voidweave Light Armor Epic Armor 22 Defense Lv 16
The AbyssLevel 75 and up
Abyssal Longbowat any level Legendary Ranged weapon 60 damage Ranged proficiency 14
Ancient Warswordat any level Legendary Melee weapon 239 damage Melee proficiency 13
Archivist's Staffat any level Legendary Magic weapon 150 damage Magic proficiency 14
Ashgrove's Staffat any level Legendary Magic weapon 143 damage Magic proficiency 13
Dreadforged Cleaverat any level Legendary Melee weapon, thrown 160 damage Melee proficiency 14
Frontier Reaverbowat any level Legendary Ranged weapon 58 damage Ranged proficiency 13
Godforged Greatswordat any level Legendary Melee weapon 250 damage Melee proficiency 14
Heirloom Bladeat any level Legendary Melee weapon, thrown 153 damage Melee proficiency 13
Saint's Rodat any level Legendary Magic weapon 150 damage Magic proficiency 14
Vowkeeper's Rodat any level Legendary Magic weapon 144 damage Magic proficiency 13
Deepwrought Titanplateat any level Legendary Armor 30 Defense Lv 20
Eternal Aegisat any level Legendary Armor 15 Defense Lv 20
Heirloom Wardplateat any level Legendary Armor 22 Defense Lv 19
Runeforged Warplateat any level Legendary Armor 29 Defense Lv 19
Sacred Aegisat any level Legendary Armor 15 Defense Lv 19
Warden's Aegisat any level Legendary Armor 22 Defense Lv 20
Signature itemsOne named foe each, straight to your bag
Bellwether's Silent Rod15% Crit3% LifestealFrost Legendary Magic weapon 44 damage No requirement
Broodsilk Recurve15% Crit1% LifestealPoison Legendary Ranged weapon 22 damage No requirement
Gullet-Fang Warbow15% Crit3% LifestealFrost Legendary Ranged weapon 38 damage No requirement
Hexbinder’s Icon Rod3% Lifesteal10% CritFrost Legendary Magic weapon 28 damage No requirement
Hierophant’s Sunrod10% Crit2% LifestealFire Legendary Magic weapon 20 damage No requirement
Leviathan’s Trident Rod10% Crit3% LifestealFrost Legendary Magic weapon 32 damage No requirement
Stormcaller Bow15% Crit2% LifestealShock Legendary Ranged weapon 26 damage No requirement
The Thousand-Eyed Shield Legendary Shield Unique Lv 18
Titan’s Frostblade15% CritBerserkerFrost Legendary Melee weapon 30 damage No requirement
Trenchmaw's Toothed SabreBerserker15% CritPoison Legendary Melee weapon 58 damage No requirement
Warcamp CleaverBerserker10% Crit Legendary Melee weapon 30 damage No requirement
Coilscale Hauberk9% Evade Legendary Armor 21 Defense Lv 10
Colossus-Heart Plate6% Evade Legendary Armor 40 Defense Lv 18
Gorgonscale Mail6% Evade Legendary Armor 30 Defense Lv 13
Kegheart Cinderplate9% Evade1% Lifesteal Legendary Armor 20 Defense Lv 10
Scaled Cinderplate9% Evade2% Lifesteal Legendary Armor 24 Defense Lv 13
RelicsBuild-changing uniques
Chainbreaker Coilstaffcasters see it a little more oftenYour Heat never falls below the aura threshold, and aura strikes chain to 2 more foes.Fire Legendary Magic relic scales with you
Emberheart Armorwhatever style you fightEach kill grants +25% damage for ~2s, stacking to 3 (+75%). Legendary Relic armor scales with you
Gravewool ArmorStand still ~1.1s to cloak until you act. Legendary Relic armor scales with you
Grudgeglass Armorwhatever style you fightHolds 3 answers: a blow that lands on you returns in full to whatever swung it. A dodge roll re-arms all 3. Legendary Relic armor scales with you
Leviathan SpinebowEvery 3rd hit on a Marked target looses a free frost lance.Frost Legendary Ranged relic scales with you
Shepherd's Bellstaff+1 thrall cap; your thralls detonate when they expire.Frost Legendary Magic relic scales with you
Sunderking's Swordclose fighters see it a little more oftenAt 5 Momentum your riposte never closes, every hit a guaranteed crit. Bleed a pip and it shuts. Legendary Melee relic scales with you
The Hundredfold Bowarchers see it a little more oftenA Marked target's death hurls ALL its Marks to the nearest foe and refunds your shot. Legendary Ranged relic scales with you
The Nameless Armorwhatever style you fightA blow that would kill you leaves you at 1 Health instead. Once per Citadel floor. Legendary Relic armor scales with you
Tidecaller's AegisA perfect dodge releases a frost nova. Legendary Relic armor scales with you
Pattern weaponsMulti-bolt chase weapons
Prismscatter Staff2% LifestealFiremulti-bolt Unique Magic weapon 89 damage Magic proficiency 12
Twinfang Rod10% CritShockmulti-bolt Unique Magic weapon 86 damage Magic proficiency 12
Voidpiercer Rod15% CritFrostmulti-bolt Unique Magic weapon 97 damage Magic proficiency 14
Carried itemsThe tool your signature grows on
Bone IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Common Grave Idol 2 of 7 Lv 1
Clouded OrbA harder burst from every bolt. Common Orb 2 of 7 Lv 1
Hunter's QuiverMore marks, held longer, and a stronger seek. Common Quiver 2 of 7 Lv 1
Ironbound ShieldA wider pull, a longer stand, a deeper cut. Common Shield 2 of 7 Lv 1
Vigil TomeA stronger heal, carried further. Common Tome 2 of 7 Lv 1
Adderroot VenomA harder strike, and real venom on it. Common Venom 2 of 7 Lv 1
Gravewrought IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Uncommon Grave Idol 3 of 7 Lv 3
Focusing OrbA harder burst from every bolt. Uncommon Orb 3 of 7 Lv 3
Ashwood QuiverMore marks, held longer, and a stronger seek. Uncommon Quiver 3 of 7 Lv 3
Warden KiteshieldA wider pull, a longer stand, a deeper cut. Uncommon Shield 3 of 7 Lv 3
Gilded TomeA stronger heal, carried further. Uncommon Tome 3 of 7 Lv 3
Nightshade VenomA harder strike, and real venom on it. Uncommon Venom 3 of 7 Lv 3
Barrow IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Rare Grave Idol 4 of 7 Lv 6
Runed OrbA harder burst from every bolt. Rare Orb 4 of 7 Lv 6
Warden's QuiverMore marks, held longer, and a stronger seek. Rare Quiver 4 of 7 Lv 6
Runed ShieldA wider pull, a longer stand, a deeper cut. Rare Shield 4 of 7 Lv 6
Warden's TomeA stronger heal, carried further. Rare Tome 4 of 7 Lv 6
Serpent's VenomA harder strike, and real venom on it. Rare Venom 4 of 7 Lv 6
Charnel IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Epic Grave Idol 5 of 7 Lv 9
Stormheart OrbA harder burst from every bolt. Epic Orb 5 of 7 Lv 9
Windcaller QuiverMore marks, held longer, and a stronger seek. Epic Quiver Unique Lv 9
Warlord's Tower ShieldA wider pull, a longer stand, a deeper cut. Epic Shield 5 of 7 Lv 9
Sacred TomeA stronger heal, carried further. Epic Tome 5 of 7 Lv 9
Warlord's VenomA harder strike, and real venom on it. Epic Venom 5 of 7 Lv 9
The Clarion IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Epic Grave Idol Unique Lv 12
Mythic OrbA harder burst from every bolt. Epic Orb 6 of 7 Lv 12
Titanfeather QuiverMore marks, held longer, and a stronger seek. Epic Quiver 6 of 7 Lv 12
Titanforged ShieldA wider pull, a longer stand, a deeper cut. Epic Shield 6 of 7 Lv 12
Mythic TomeA stronger heal, carried further. Epic Tome 6 of 7 Lv 12
Dread VenomA harder strike, and real venom on it. Epic Venom 6 of 7 Lv 12
The Faithful IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Legendary Grave Idol Unique Lv 18
First Flame OrbA harder burst from every bolt. Legendary Orb 7 of 7 Lv 18
Endless Dusk QuiverMore marks, held longer, and a stronger seek. Legendary Quiver 7 of 7 Lv 18
The Unbroken ShieldA wider pull, a longer stand, a deeper cut. Legendary Shield Unique Lv 18
The Dawn's TomeA stronger heal, carried further. Legendary Tome 7 of 7 Lv 18
Abyssal Kiss VenomA harder strike, and real venom on it. Legendary Venom 7 of 7 Lv 18
RingsOne worn ring, one stat each
Lesser Ring of AttackMakes every weapon you hold hit harder. Common Ring 2 Attack Lv 1
Lesser Ring of CritThe chance a blow lands double. Common Ring 1% Crit Lv 1
Lesser Ring of DefenseDefense, on top of your armour. Common Ring 2 Defense Lv 1
Lesser Ring of EvasionThe chance a blow simply misses. Common Ring 2% Evasion Lv 1
Lesser Ring of HealthA deeper pool to spend. Common Ring 20 Health Lv 1
Lesser Ring of ManaMore mana to hold at once. Common Ring 20 Mana Lv 1
Lesser Ring of SpeedHow fast you move. Common Ring 1 Speed Lv 1
Lesser Ring of VitalityHealth you get back every second. Common Ring 2 Vitality Lv 1
Lesser Ring of WisdomMana you recover every second. Common Ring 2 Wisdom Lv 1
Greater Ring of AttackMakes every weapon you hold hit harder. Uncommon Ring 4 Attack Lv 3
Greater Ring of CritThe chance a blow lands double. Uncommon Ring 3% Crit Lv 3
Greater Ring of DefenseDefense, on top of your armour. Uncommon Ring 4 Defense Lv 3
Greater Ring of EvasionThe chance a blow simply misses. Uncommon Ring 3% Evasion Lv 3
Greater Ring of HealthA deeper pool to spend. Uncommon Ring 40 Health Lv 3
Greater Ring of ManaMore mana to hold at once. Uncommon Ring 40 Mana Lv 3
Greater Ring of SpeedHow fast you move. Uncommon Ring 2 Speed Lv 3
Greater Ring of VitalityHealth you get back every second. Uncommon Ring 4 Vitality Lv 3
Greater Ring of WisdomMana you recover every second. Uncommon Ring 4 Wisdom Lv 3
Superior Ring of AttackMakes every weapon you hold hit harder. Rare Ring 8 Attack Lv 6
Superior Ring of CritThe chance a blow lands double. Rare Ring 5% Crit Lv 6
Superior Ring of DefenseDefense, on top of your armour. Rare Ring 8 Defense Lv 6
Superior Ring of EvasionThe chance a blow simply misses. Rare Ring 6% Evasion Lv 6
Superior Ring of HealthA deeper pool to spend. Rare Ring 80 Health Lv 6
Superior Ring of ManaMore mana to hold at once. Rare Ring 80 Mana Lv 6
Superior Ring of SpeedHow fast you move. Rare Ring 3 Speed Lv 6
Superior Ring of VitalityHealth you get back every second. Rare Ring 8 Vitality Lv 6
Superior Ring of WisdomMana you recover every second. Rare Ring 8 Wisdom Lv 6
Perfect Ring of AttackMakes every weapon you hold hit harder. Epic Ring 14 Attack Lv 11
Perfect Ring of CritThe chance a blow lands double. Epic Ring 9% Crit Lv 11
Perfect Ring of DefenseDefense, on top of your armour. Epic Ring 14 Defense Lv 11
Perfect Ring of EvasionThe chance a blow simply misses. Epic Ring 11% Evasion Lv 11
Perfect Ring of HealthA deeper pool to spend. Epic Ring 140 Health Lv 11
Perfect Ring of ManaMore mana to hold at once. Epic Ring 140 Mana Lv 11
Perfect Ring of SpeedHow fast you move. Epic Ring 6 Speed Lv 11
Perfect Ring of VitalityHealth you get back every second. Epic Ring 14 Vitality Lv 11
Perfect Ring of WisdomMana you recover every second. Epic Ring 14 Wisdom Lv 11
Godly Ring of AttackMakes every weapon you hold hit harder. Legendary Ring 24 Attack Lv 18
Godly Ring of CritThe chance a blow lands double. Legendary Ring 15% Crit Lv 18
Godly Ring of DefenseDefense, on top of your armour. Legendary Ring 24 Defense Lv 18
Godly Ring of EvasionThe chance a blow simply misses. Legendary Ring 18% Evasion Lv 18
Godly Ring of HealthA deeper pool to spend. Legendary Ring 240 Health Lv 18
Godly Ring of ManaMore mana to hold at once. Legendary Ring 240 Mana Lv 18
Godly Ring of SpeedHow fast you move. Legendary Ring 10 Speed Lv 18
Godly Ring of VitalityHealth you get back every second. Legendary Ring 24 Vitality Lv 18
Godly Ring of WisdomMana you recover every second. Legendary Ring 24 Wisdom Lv 18
Potions, keys and ElixirsThe things that are not gear
Dungeon KeyOpens a rune-sealed vault door, and breaches a rift. Only ever falls underground, off the boss standing on a delve floor. not gear Consumable
Healing ElixirFree for anyone to pick up. not gear Consumable 30 Health
Potion of Attack not gear Potion 1 Attack, forever
Potion of Defense not gear Potion 1 Defense, forever
Potion of Health not gear Potion 5 Health, forever
Potion of Mana not gear Potion 5 Mana, forever
Potion of Speed not gear Potion 1 Speed, forever
Potion of Vitality not gear Potion 1 Vitality, forever
Potion of Wisdom not gear Potion 1 Wisdom, forever

The bonuses. Crit, the chance a blow lands double. Lifesteal, a share of the damage you deal comes back as health. Berserker, the more health you are missing, the harder you hit. Evade, the chance a blow simply misses you.

On the blade

What an element does

Some weapons come with an element on them. It is a bonus on top of the weapon’s own attack, it costs you nothing, and it is worth hunting for. These are the exact words your bag will show you.

ElementWhat it does
Fire90% more damage
Frostslows 55%
Poison91% more damage
Shock50% to 2 nearby foes

Those figures are for the rank and file. A boss shrugs off 50% of any element’s duration, so a burn on a named foe runs for half as long as it does on a wolf.

Not killed for

Chests and caches

Floors, vaults, caches, wrecks, the fishing line and the shop shelf all pay from the same catalog, at the depth of the place that holds them.

Not everything worth wearing has to be killed for. Chests on a dungeon floor, the rune-sealed key vault, caches out in the wild, the shipwrecks and the island hoards, what comes up on a fishing line and what is on the shop’s shelf all pay out of the same catalog of items the table above lists. Nothing is invented for them.

What changes is where you are standing. A container rolls at the depth or the level of the place that holds it, so going deeper is what raises what a chest can hold, exactly as killing something harder is what raises what a corpse can. The deeper floors also roll the richer chest on a cadence, and the key vault is the best of them.

And armour you find can come already enchanted. From Rare upward a found piece rolls a bonus of its own on top of the rung it already is, so two of the same plate are not always the same plate. That roll is on top of anything a Legendary already earns for being one.

Groups

Your share of the kill

Every chance on this page is multiplied by your share of the damage. Do all of it and you roll the full odds. Do a fifth of it and every entry rolls at a fifth of its chance, for you. Gold splits the same way.

The rolls are independent per hero, so two heroes can both win the same item off one corpse.

The chase

Signature sets and Legendary bonuses

A signature item is a named piece carried by one named foe and some of them group into themed sets of 2 or 3. They are listed on each boss’s page and gathered on the Items & Relics page.

No single Legendary, signature piece, relic or unique falls better than 1 in 25 from one kill, wherever it comes from. One in your bag is a good day.